Players can spend time increasing these numbers before waging war on neighbouring territories, since the artificial intelligence of other lords tends to be peaceful unless the player attacks them first, or unless they have reached a point in the story where war is inevitable. Characters have statistics to reflect their fighting prowess, intelligence and loyalty towards their respective lords, among other attributes. For example, a city will have statistics indicating the amount of food stored within its walls, its vulnerability to disasters such as floods and earthquakes, how content the people are with its ruler or governing officer, etc. ![]() Gameplay revolves around managing numerical statistics, each representing an attribute of a city or character. The games draw ideas mainly from the historical novel Romance of the Three Kingdoms and the historical text Records of the Three Kingdoms. ![]() ![]() The games are based on events that took place in China during the 2nd and 3rd centuries, when the land was divided between the Shu Han, Cao Wei and Eastern Wu kingdoms.
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